// PoVRay 3.7 Scene File " ... .pov" // author: ... // date: ... //------------------------------------------------------------------------ #version 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //------------------------------------------------------------------------ #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //------------------------------------------------------------------------ right handed Coordinate system z up #declare Camera_0 = camera {/*ultra_wide_angle*/ angle 55 // front view from x+ sky z location <10.0 , 0.0 , 1.0> right -x*image_width/image_height look_at <0.0 , 0.0 , 1.0>} #declare Camera_1 = camera {/*ultra_wide_angle*/ angle 14 // diagonal view sky z right -x*image_width/image_height location <20.0,-20.0, 12.0 > look_at <0.0 , 0 , 1.2> } #declare Camera_2 = camera {/*ultra_wide_angle*/ angle 55 //right side view from y- sky z location <0.0 ,-10.0 , 1.0> right -x*image_width/image_height look_at <0.0 , 0.0 , 1.0>} #declare Camera_3 = camera {/*ultra_wide_angle*/ angle 65 // top view from z- (x right y up ) sky z location < 0,-0.001, 10> right -x*image_width/image_height look_at <0.0 , 0.0 , 1.0>} camera{Camera_1} //------------------------------------------------------------------------ // sun ------------------------------------------------------------------- light_source{<1500,-2500, 2500> color White} // sky ------------------------------------------------------------------- sky_sphere{ pigment{ gradient <0,0,1> color_map{ [0 color rgb<1,1,1> ]//White [0.2 color rgb<0.20,0.30,0.56>*0.9]//~Navy [0.8 color rgb<0.20,0.30,0.56>*0.9]//~Navy [1.0 color rgb<1,1,1> ]//White } scale 2 } } // end of sky_sphere //------------------------------------------------------------------------ //------------------------------ the Axes -------------------------------- //------------------------------------------------------------------------ #macro Axis_( AxisLen, Dark_Texture,Light_Texture) union{ cylinder { <0,0,-AxisLen>,<0,0,AxisLen>,0.05 texture{checker texture{Dark_Texture } texture{Light_Texture} translate<0.1,0,0.1>} } cone{<0,0,0>,0.2,<0,0,0.7>,0 translate<0,0, AxisLen> texture{Dark_Texture} } } // end of union #end // of macro "Axis()" //------------------------------------------------------------------------ #macro AxisXYZ( AxisLenX, AxisLenY, AxisLenZ, Tex_Dark, Tex_Light) //--------------------- drawing of 3 Axes -------------------------------- union{ #if (AxisLenX != 0) object { Axis_(AxisLenX, Tex_Dark, Tex_Light) rotate< 0,90, 0>}// x-Axis text { ttf "arial.ttf", "x", 0.15, 0 rotate<90,0,0> texture{Tex_Dark} rotate<-20,0,45> scale 0.75 translate no_shadow} #end // of #if #if (AxisLenY != 0) object { Axis_(AxisLenY, Tex_Dark, Tex_Light) rotate< 0,0, 0>}// y-Axis text { ttf "arial.ttf", "y", 0.15, 0 rotate<90,0, 0> texture{Tex_Dark} rotate<-10,0,45> scale 0.75 translate <-0.20,AxisLenY+0.30, 0.30> no_shadow} #end // of #if #if (AxisLenZ != 0) object { Axis_(AxisLenZ, Tex_Dark, Tex_Light) rotate<-90,0, 0>}// z-Axis text { ttf "arial.ttf", "z", 0.15, 0 rotate<90,0,0> texture{Tex_Dark} rotate<-10, 0,0> scale 0.75 translate <-0.50,0.0,AxisLenZ-0.50> rotate<0, 0,45> no_shadow} #end // of #if } // end of union #end// of macro "AxisXYZ( ... )" //------------------------------------------------------------------------ #declare Texture_A_Dark = texture { pigment{ color rgb<1,0.40,0> } finish { phong 1} } #declare Texture_A_Light = texture { pigment{ color rgb<1,1,1>} finish { phong 1} } object{ AxisXYZ( 4.00, 3.00, 4.00, Texture_A_Dark, Texture_A_Light)} //-------------------------------------------------- end of coordinate axes // ground ----------------------------------------------------------------- //---------------------------------<<< settings of squared plane dimensions #declare RasterScale = 1.0; #declare RasterHalfLine = 0.035; #declare RasterHalfLineZ = 0.035; //------------------------------------------------------------------------- #macro Raster(RScale, HLine) pigment{ gradient y scale RScale color_map{[0.000 color rgbt<1,1,1,0>*0.6] [0+HLine color rgbt<1,1,1,0>*0.6] [0+HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,0>*0.6] [1.000 color rgbt<1,1,1,0>*0.6]} } #end// of Raster(RScale, HLine)-macro //------------------------------------------------------------------------- plane { <0,0,1>, 0 // plane with layered textures texture { pigment{color White*1.1} finish {ambient 0.45 diffuse 0.85}} texture { Raster(RasterScale,RasterHalfLine ) rotate<0,0,0> } texture { Raster(RasterScale,RasterHalfLineZ) rotate<0,0,90>} rotate<0,0,0> } //------------------------------------------------ end of squared plane XZ //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- sphere { <0,0,0>, 0.5 texture { pigment{ color Red } // rgb< 1, 0.0, 0.0>} finish { phong 1 reflection 0.00} } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,0,0.5> } // end of sphere -----------------------------------