sphere { <0,0,0>, 1.00 texture { pigment{ color rgb<0.35,0.65,0.0>*0.9} //color rgb<0.2,0.7,0.05> } normal { bumps 1.75 scale 0.05} finish { phong 0.5 reflection{ 0.00 metallic 0.00} } } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,1,0> } // end of sphere ------------------------------