cylinder { <0,0,0>,<0,2.00,0>, 0.30 texture { pigment { color rgb<1,1,1> } //normal { bumps 0.5 scale <0.005,0.25,0.005>} finish { phong 0.5 reflection{ 0.00 metallic 0.00} } } // end of texture scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of cylinder -------------------------------------