// linear prism in z-direction: from ,to ,number of points (first = last) prism { -1.00 ,1.00 , 6 <-1.00, 0.00>, // first point < 1.00, 0.00>, < 1.00, 1.00>, < 0.00, 2.00>, <-1.00, 1.00>, <-1.00, 0.00> // last point = first point!!!! rotate<-90,0,0> scale<1,1,-1> //turns prism in z direction! Don't change this line! texture { pigment{ color White } finish { phong 1.0 } } // end of texture scale <1.00,1.00,1.00> rotate <0,0,0> translate <0.00,0.00,0.00> } // end of prism --------------------------------------------------------