// linear prism in y-direction: from .. ,to ..,number of points (first = last) prism { linear_sweep linear_spline 0.00 ,1.00 , 6 <-0.50, 0.00>, < 0.50, 0.00>, < 0.00,-0.75>, <-0.50, 0.00>, < 0.50, 0.00>, < 0.00, -0.75> texture {pigment{ color rgb<1,1,1>} finish { phong 1.0}} rotate<0,0,0> translate<-1.2,0,0> } // end of prism -------------------------------------------------------- // linear prism in y-direction: from .. ,to ..,number of points (first = last) prism { conic_sweep linear_spline 0.00 ,1.00 , 6 <-0.50, 0.00>, < 0.50, 0.00>, < 0.00,-0.75>, <-0.50, 0.00>, < 0.50, 0.00>, < 0.00, -0.75> texture {pigment{ color rgb<1,1,1>} finish { phong 1.0}} rotate<0,0,0> translate<0,0,0> } // end of prism -------------------------------------------------------- // linear prism in y-direction: from .. ,to ..,number of points (first = last) prism { conic_sweep linear_spline 0.00 ,1.00 , 6 <-0.50, 0.00>, < 0.50, 0.00>, < 0.00,-0.75>, <-0.50, 0.00>, < 0.50, 0.00>, < 0.00, -0.75> texture {pigment{ color rgb<1,1,1>} finish { phong 1.0}} scale <1,-1,1> translate<0,1.00,0> // turn arround !!! rotate<0,0,0> translate<1.2,0,0> } // end of prism --------------------------------------------------------