object{//Round_Cone( point A, radius A, point B, radius B, rounding radius, merge on) Round_Cone( <0,0,0>, 0.70 , <0,1.20,0>, 0.40 , 0.15, 0) texture{ pigment{ color rgb<0.75,0.35,1> } //normal { radial sine_wave frequency 30} finish { phong 1 } scale 0.25 } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,0.0,0> } // ----------------------------------------------------------- end Round_Cone