object{ Octahedron scale <1,1,1> texture { pigment{ color rgb<1,0.55 ,0> } normal { bumps 0.85 scale 0.05 } finish { phong 1 reflection{ 0.30 metallic 0.30 } } } scale <1,1,1>*1.00 rotate<0, 0,0> translate<0,0,0> } // end of object