object{ Dodecahedron scale <1,1,1> texture { pigment{ color rgb<1,0.67,0.15> } normal { crackle 1.75 scale 0.25 turbulence 0.2 } finish { phong 0.3 reflection{ 0.35 metallic 0.5 } } } scale <1,1,1>*1 rotate<0,0,0> translate<0,0,0> } // end of object