object{ Icosahedron scale <1,1,1> material{ //----------------------------------------------------------- texture { pigment{ color rgbf<0.6,0.95,0.7,0.45> } // normal { bumps 1 scale 0.85 } finish { phong 1 reflection 0.25 specular 0.9 roughness 0.001 phong 1 phong_size 400 } } interior{ I_Glass caustics 0.2 } } // end of material ---------------------------------------------------- scale <1,1,1>*1 rotate< 0,0,0> translate<0,0,0> } // end of object ------------------------------------------------------