//Bevelled_Text(Font, String, Cuts, BevelAng, BevelDepth, Depth, Offset, UseMerge) object{ Bevelled_Text("arial.ttf", "POV-Ray", 10 , 35, 0.045, 1, 0.00, 0) texture{ pigment{ color rgb<1,0.8,0.0>} normal { bumps 0.5 scale 0.005} finish { specular 1 reflection 0.2} } // end of texture rotate<0,0,0> scale<0.75,1.0,1>*1 translate<0, 0.2,0> } // end of Bevelled_Text object -------------------------------------------