//----------------------------------------------------- #include "shapes.inc" // -------------- HF_Cylinder macro ------------------- #declare Fn_1 = function(x, y, z) {1-(-f_snoise3d(x*3,y*3,z*3)*0.8)} // ---------------------------------------------------- object{ HF_Cylinder( Fn_1, //Function, 0, // UseUVheight: 0 or 1 1, // UseUVtexture: 0 or 1 <50,50>, // Resolution, 1, // Smooth: 0 or 1 "", // FileName, ""=no file, <0,0,0>, // EndA, <0,1.5,0>, // EndB 1.60 ,// Radius 0.5 // Depth ) //------------------------- texture{ pigment{ checker color rgb<0.5,0.1,0.85> color rgb<1,0.67, 0.05> scale<1,2,1>*0.05} finish { phong 1 reflection 0.01} } // end of texture scale<1,1,1>*1 rotate<0,0,0> translate<0,0.00,0> } // end of HF_Cylinder -------------------------------