// triangle or smooth-triangle mesh FINITE (no CSG) shape // NOTE: Each triangle can be independently textured, // remaining triangles get texture at bottom // For the individual triangles you have to use declared textures #declare T1=texture { pigment { color rgb x } } #declare T2=texture { pigment { color rgb y } } #declare T3=texture { pigment { color rgb z } } mesh { // box example here /* top side */ triangle { <-2, 2, -2>, < 2, 2, -2>, < 2, 2, 2> } triangle { <-2, 2, -2>, <-2, 2, 2>, < 2, 2, 2> texture { T1 } } /* bottom side */ triangle { <-2, -2, -2>, < 2, -2, -2>, < 2, -2, 2> } triangle { <-2, -2, -2>, <-2, -2, 2>, < 2, -2, 2> } /* left side */ triangle { <-2, -2, -2>, <-2, -2, 2>, <-2, 2, 2> } triangle { <-2, -2, -2>, <-2, 2, -2>, <-2, 2, 2> } /* right side */ triangle { < 2, -2, -2>, < 2, -2, 2>, < 2, 2, 2> texture { T2 } } triangle { < 2, -2, -2>, < 2, 2, -2>, < 2, 2, 2> texture { T2 } } /* front side */ triangle { <-2, -2, -2>, < 2, -2, -2>, <-2, 2, -2> texture { T3 } } triangle { <-2, 2, -2>, < 2, 2, -2>, < 2, -2, -2> texture { T3 } } /* back side */ triangle { <-2, -2, 2>, < 2, -2, 2>, <-2, 2, 2> } triangle { <-2, 2, 2>, < 2, 2, 2>, < 2, -2, 2> } texture { // remaining triangles get this texture pigment { color rgb<0.9, 0.9, 0.9> } finish { ambient 0.2 diffuse 0.7 } } }