isosurface { //------------------------------------------------------------- function { sin( 4 *y*2*pi ) /15 + sqrt(x*x*4 + z*z*4) - 0.5 } threshold 0 contained_by {box {<-1,0,-1>, < 1, 1, 1>}} max_gradient 10 accuracy 0.005 open // optional texture { pigment{ color rgb<1,1,1>} finish { phong 0.51 reflection 0.2} } scale 2 rotate <0, 0, 0> translate < 0, 0, 0> } // end of isosurface -----------------------------------------------------