isosurface { //------------------------------------------------------------- function{ f_pillow( x,y,z, 0.26 ) // field strength } contained_by {box {<-1,-1,-1>*1.5,<1,1,1>*1.5}} threshold 0 max_gradient 18 texture{ pigment{ color rgb <0.9,0.45,0.7>} //normal { bumps 0.15 scale 0.015} finish { specular 0.2 phong 0.7 } } rotate<0,25,0> scale 0.7 translate< 0,1.15,0> } // end of isosurface -------------------------------------------------------