isosurface { //-------------------------------------- function{ f_rounded_box( x, y, z, 0.3, // radius of curvature 1.4,0.9,0.9) // scale -(f_agate(x/2,y/4,z/4)*0.35) } threshold 0 contained_by {box {<-2,-1,-1>*1.2,<2,1,1>*1.5}} max_gradient 3.2 accuracy 0.0001 texture { pigment{ color rgb<1,0.75,0.55>*0.7} normal { bumps 0.5 scale 0.05} finish { phong 0.3} } scale 0.800 rotate <0,0,0> rotate <-20,0,0> translate < 0, 1.2, 0> } // end of isosurface ------------------------------