isosurface { //-------------------------------------- function{ f_sphere(x, y, z, 2.2) - ( -f_snoise3d(x*2, y*2, z*2)*0.75 ) } contained_by { sphere {<0,0,0>, -3.3 } } accuracy 0.003 max_gradient 5 texture{ pigment{ color rgb<0.8,0.6,0.5> } finish { phong 1 }} scale 0.55 rotate<0,20,0> translate < 0, 1.3, 0> } // end of isosurface ------------------------------