#include "shapesq.inc" intersection{ //------------------------------------ box { <-1.00,-1.00, -1.00>*2,< 1.00, 1.00, 1.00>*2 } object{ Sinsurf sturm } texture { pigment{ color rgb<1,0.95,0.9>} finish { phong 1} } // end of texture rotate <35,35, 0> scale<-1,1,1>*0.5 rotate <0,0,0> translate < 0,0.75,0> } // ------------------------------------ end of object