#include "shapesq.inc" intersection{ //---------------------------------------------- object{ Cubic_Cylinder //-------------------------------- sturm scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of Cubic_Cylinder ---------------------------- box { <-1.00,-1.00, -1.00>*3,< 1.00, 1.00, 1.00>*3 scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of box ----------------------------------------- texture { pigment{ color rgb<1,1,1> } finish { phong 1} } // end of texture rotate< 0,180,90> translate <0,1,0> } // ------------------------------------ end of object