// Matrix is an object transformation that does rotation about the Y axis, // shear along the Y axis, and translation along the Y axis matrix < 0.886, 0.5, 0.5, // the first 3 lines form a rotation matrix 0, 1, 0, // since it is not orthogonal, shearing occurs 0.5, 0, -0.886, 0, 1.5, 0 // the last 3 values contain the translation >