//------------------------------------------ #declare Ball = sphere{ <0,0,0>,0.5 scale <1,1,1> rotate<0,0,0> translate<0,0,0> texture{ pigment{ color rgb<1,0,0>} finish { phong 1} } } //--------------------------------- union{ //----------------------------------- #local Nr = 0; // start #local EndNr = 10; // end #while (Nr< EndNr) object{ Ball translate<0,0,Nr*1.5>} #local Nr = Nr + 1; // next Nr #end // --------------- end of loop rotate<0,0,0> translate<0,0,0> } // end of union --------------------------