#declare Ball = sphere{ <0,0,0>,0.15 scale <1,1,1> rotate<0,0,0> translate<0,0,0> texture{ pigment{ color rgb<1,0.7,0>} finish { phong 1}}} union{ //-------------------------------------------------------- #local Nr = 0; // start #local N_per_Rev = 500; // Number of Elements per revolutions #local N_of_Rev = 4.00; // Total number of revolutions #while (Nr< N_per_Rev*N_of_Rev) object{Ball translate<1,Nr*0.45/N_per_Rev,0> rotate<0,Nr * 360/N_per_Rev,0>} #local Nr = Nr + 1; // next Nr #end // --------------- end of loop rotate<0,0,0> translate<0,0,0> } // end of union ----------------------------------------------