// some standard finishes #include "finish.inc" finish { Dull // large, soft highlight //Shiny // small, tight highlight //Phong_Dull // less "realistic" but sometimes useful phong highlight //Phong_Shiny // same in "shiny" //Glossy // very tight highlights and some reflection //Phong_Glossy // phong version of the same //Luminous // totally ambient not influenced by light sources (for example sky) //Mirror // perfect mirror without highlights }