// ==== Additional Includes ==== // Don't have all of the following included at once, it'll cost memory and time // to parse! // --- general include files --- #include "arrays.inc" // macros for manipulating arrays #include "chars.inc" // A complete library of character objects, by Ken Maeno #include "consts.inc" // Various constants and alias definitions #include "debug.inc" // contains various macros for debugging scene files #include "logo.inc" // The official POV-Ray Logo in various forms #include "math.inc" // general math functions and macros #include "rad_def.inc" // Some common radiosity settings #include "rand.inc" // macros for generating random numbers #include "shapes.inc" // macros for generating various shapes #include "shapes2.inc" // some not built in basic shapes #include "shapesq.inc" // Pre-defined quartic shapes #include "skies.inc" // Ready defined sky spheres #include "stars.inc" // Some star fields #include "strings.inc" // macros for generating and manipulating text strings #include "sunpos.inc" // macro for sun position on a given date, time, and location on earth #include "transforms.inc" // transformation macros // --- textures --- #include "finish.inc" // Some basic finishes #include "glass.inc" // Glass textures/interiors #include "golds.inc" // Gold textures #include "metals.inc" // Metallic pigments, finishes, and textures #include "stones.inc" // Binding include-file for STONES1 and STONES2 #include "stones1.inc" // Great stone-textures created by Mike Miller #include "stones2.inc" // More, done by Dan Farmer and Paul Novak #include "woodmaps.inc" // Basic wooden colormaps #include "woods.inc" // Great wooden textures created by Dan Farmer and Paul Novak