// scale your object first!!! texture{ pigment{ brick color White // color mortar color rgb<0.8,0.25,0.1> // color brick brick_size <0.25, 0.0525, 0.125> // format in x ,y and z- direction mortar 0.01 // size of the mortar } // end of pigment normal {wrinkles 0.75 scale 0.01} finish {ambient 0.15 diffuse 0.95 phong 0.2} scale 3 rotate<0,0,0> translate<0.01, 0.04,-0.10> } // end of texture