// scale your object first!!! texture{ pigment{ brick color White*0.99 // color mortar color rgb< 0.75, 0.5, 0.30>*0.75 // color brick brick_size <0.25, 0.0525, 0.125> // format in x ,y and z- direction mortar 0.01 // size of the mortar scale 3 } // end of pigment normal {wrinkles 0.75 scale 0.01} finish {ambient 0.15 diffuse 0.95 phong 0.2} rotate<0,0,0> translate< 0.01, 0.00, 0.00> } // end of texture