//------------------------------------------------------------- texture{ pigment{ color rgb< 1, 0.80, 0.55>*0.8} normal { pigment_pattern{ crackle turbulence 0.2 colour_map {[0.00, rgb 0] [0.25, rgb 1] [0.95, rgb 1] [1.00, rgb 0]} scale 0.15} 1} finish { phong 1 reflection 0.05 } }// end of texture ---------------- //------------------------------------------------------------