texture{ pigment{ spiral1 5 rotate<90,0,0> color_map{ [ 0.0 color rgb<1,1,1> ] [ 0.5 color rgb<1,1,1> ] [ 0.5 color rgb<1,0,0> ] [ 1.0 color rgb<1,0,0> ] } // end color_map scale 0.5 } // end pigment //normal { bumps 0.5 scale 0.005 } finish { phong 1 reflection 0.00 } } // end of texture ------------------