texture { spiral1 5 scale 0.5 //---------------- texture_map{ [0.25 pigment{ color rgbf <1,0.65,0.2,0>} normal { bumps 0.5 scale 0.25} finish { phong 0.2 reflection 0.30}] [0.25 pigment{ color rgbf <1,1,1,1>} ] [0.75 pigment{ color rgbf <1,1,1,1>} ] [0.75 pigment{ color rgbf <1,0.65,0.2,0>} normal { bumps 0.5 scale 0.25} finish { phong 0.2 reflection 0.30}] } // end of texture_map rotate<90,0,0> } // end of texture -------------------------------------