// describes inside of a shape (similar to texture, but for inside, not surface) interior { ior 1.31 // index of refraction dispersion // needs a color_map in the light source dispersion_samples 7 // accuracy of calculation (2..100) [7] caustics 1.0 // faked caustics (0..1) fade_power 1001 // values larger than 1000 give realistic exponential attenuation fade_distance 3 // distance where light reaches half intensity fade_color <0, .3, 0> // color for fading media {..media items..} }