// Persistence of Vision Ray Tracer Scene Description File // File: ?.pov // Vers: 3.6 // Desc: Image Map Example // Date: mm/dd/yy // Auth: ? // #version 3.6; #include "colors.inc" global_settings { assumed_gamma 1.0 } // ---------------------------------------- camera { location <0.0, 0.0, -4.0> direction 2*z right x*image_width/image_height look_at <0.0, 0.0, 0.0> } sky_sphere { pigment { gradient y color_map { [0.0 color blue 0.6] [1.0 color rgb 1] } } } light_source { <0, 0, 0> // light's position (translated below) color rgb <1, 1, 1> // light's color translate <-30, 30, -30> } // ---------------------------------------- plane { y, -1 texture { pigment { checker color rgb 1 color blue 1 scale 0.5 } finish { reflection 0.2 } } } plane { z, -1 texture { pigment { image_map { png "test.png" // file_gamma 1.8 // new in 3.7 interpolate 2 // smooth it once // don't tile image, just one copy filter 0 0.8 // make 1st color mostly transparent filter 1 0.8 // make 2nd color mostly transparent } // transform it to unit-size (-1 to +1) translate -0.5*(x+y) // center on the origin scale 2 // make it unit-sized } finish { ambient 0.3 } } }