// texture normal {} attribute // create a texture that has a bumpiness corresponding to color index // image maps into X-Y plane from <0,0,0> to <1,1,0> bump_map { // uses image color or index as bumpiness png "plasma3.png" // the file to read (iff/tga/gif/png/jpeg/tiff/sys) map_type 0 // 0=planar, 1=spherical, 2=cylindrical, 5=torus interpolate 2 // 0=none, 1=linear, 2=bilinear, 4=normalized distance // once // for no repetitive tiling // [use_color | use_index] bump_size 0.5 // 0...3 } // bump_map