// texture pigment {} attribute // create a texture that lays an image's colors onto a surface // image maps into X-Y plane from <0,0,0> to <1,1,0> image_map { png "plasma3.png" // the file to read (iff/tga/gif/png/jpeg/tiff/sys) map_type 0 // 0=planar, 1=spherical, 2=cylindrical, 5=torus interpolate 2 // 0=none, 1=linear, 2=bilinear, 4=normalized distance // once // for no repetitive tiling // [filter N V] // N=all or color index # (0...N), V= value (0.0...1.0) // [transmit N V] // N=all or color index # (0...N), V= value (0.0...1.0) // [use_color | use_index] } // image_map