// texture attribute // create a texture that maps different textures onto different color indexes // image maps into X-Y plane from <0,0,0> to <1,1,0> material_map { png "plasma3.png" // the file to read (iff/tga/gif/png/jpeg/tiff/sys) map_type 0 // 0=planar, 1=spherical, 2=cylindrical, 5=torus interpolate 2 // 0=none, 1=linear, 2=bilinear, 4=normalized distance // once // for no repetitive tiling texture { pigment {wood} } // texture for color index # 0 texture { pigment {granite} } // texture for color index # 1 texture { pigment {agate} } // texture for color index # 2 // etc... } // material_map