// sample for uv_mapping with a bicubic patch // uv_mapping can also be used for: // - mesh, mesh2 // - lathe // - sor // - sphere // - box bicubic_patch { type 0 flatness 0.01 u_steps 4 v_steps 4 <0, 0, 2>, <1, 0, 0>, <2, 0, 0>, <3, 0, -2>, <0, 1 0>, <1, 1, 0>, <2, 1, 0>, <3, 1, 0>, <0, 2, 0>, <1, 2, 0>, <2, 2, 0>, <3, 2, 0>, <0, 3, 2>, <1, 3, 0>, <2, 3, 0>, <3, 3, -2> uv_mapping texture { pigment { checker color Red color Blue scale 0.1 } finish { specular 0.5 } } }