// pattern for use in texture/pigment // this pattern can only be used when applied to an object // value is influenced by the slope of the object slope y, // direction vector for slope //y, // optional: dependency from altitude //<0.5,1.0>, // optional: range of slope values //<0.75,1.0> // optional: range of altitude values // alternativly (new in 3.7): /* slope { point_at [, Lo_Slope, Hi_Slope] } (Note that this variant currently does *not* allow for the "altitude" keyword to be used.) The functionality is similar to MegaPOV's "aoi " pattern, except that the values are reversed, i.e. range from 0.0 for surfaces facing away from the point in question, to 1.0 for surfaces facing towards that point; thus, "slope { }" and "slope { point_at *VeryLargeNumber }" have virtually the same effect. */