// pattern modifier // Takes a float or vector for selective turbulence in different directions turbulence <0, 1, 0.5> // how much to 'stir up' the texture (0...1 or more) // (---additional parameters influencing style of turbulence---) lambda 2.0 // (1.0...5.0) (smooth...random) [2.0] omega 0.5 // (0.0...2.0) (crinkly...fuzzy) [0.5] octaves 6 // number of "folds" in turbulence (1...10) [6]