// orthographic projection using parallel camera rays // Could be used to render a planar image map, for example camera { orthographic location <0,0,-1> // position & direction of view look_at <0,0,0> right 1*x // horizontal size of view up 1*y // vertical size of view } /* box { // this box fits exactly in view <-0.5, -0.5, 0>, <0.5, 0.5, 0> texture { pigment { rgb <1, 0, 1> } } }*/