// cylinder lens for axis distorted field of view // 1 is vertical cylinder, fixed viewpoint // 2 is horizontal cylinder, fixed viewpoint // 3 is vertical cylinder, viewpoint moves along the cylinder's axis // 4 is horizontal cylinder, viewpoint moves along the cylinder's axis camera { cylinder 1 // types 1, 2 ,3, 4 location <0,0,-1> // position right x*5 // horizontal aspect or field of view up y*2 // vertical aspect or field of view look_at <0,0,0> // view }