// create a point "spotlight" (cylindrical directed) light source light_source { 0*x // light's position (translated below) color rgb <1,1,1> // light's color spotlight // this kind of light source cylinder // this variation translate <40, 80, -40> // position of light point_at <0, 0, 0> // direction of spotlight radius 5 // hotspot (inner, in degrees) tightness 50 // tightness of falloff (1...100) lower is softer, higher is tighter falloff 8 // intensity falloff radius (outer, in degrees) }