// PoVRay 3.7 Scene File " ... .pov" // created by ... // Date: ... //-------------------------------------------------------------------------- #version 3.7; #default{ finish{ ambient 0 diffuse 1 }} //-------------------------------------------------------------------------- global_settings { radiosity { pretrace_start 0.08 pretrace_end 0.01 count 500 nearest_count 10 error_bound 0.02 recursion_limit 1 low_error_factor 0.2 gray_threshold 0.0 minimum_reuse 0.015 brightness 1 adc_bailout 0.01/2 } } //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" //-------------------------------------------------------------------------- // camera ------------------------------------------------------------------ #declare Camera0 = camera {ultra_wide_angle angle 75 // front view location <0.0 , 1.0 ,-3.5> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera1 = camera {ultra_wide_angle angle 90 // diagonal view location <2.0 , 2.5 ,-3.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera2 = camera {ultra_wide_angle angle 90 //right side view location <3.0 , 1.0 , 0.0> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} #declare Camera3 = camera {ultra_wide_angle angle 90 // top view location <0.0 , 3.0 ,-0.001> right x*image_width/image_height look_at <0.0 , 1.0 , 0.0>} camera{Camera0} // sun --------------------------------------------------------------------- light_source{< 3000,3000,-3000> color White} // sky --------------------------------------------------------------------- sky_sphere { pigment { gradient <0,1,0> color_map { [0.00 rgb <0.6,0.7,1.0>] [0.35 rgb <0.0,0.1,0.8>] [0.65 rgb <0.0,0.1,0.8>] [1.00 rgb <0.6,0.7,1.0>] } scale 2 } // end of pigment } //end of skysphere // ground ------------------------------------------------------------------ plane{ <0,1,0>, 0 texture{ pigment{color rgb <0.7,0.5,0.3>} //normal {bumps 0.75 scale 0.025} finish {ambient 0.1 diffuse 0.8} } // end of texture } // end of plane //-------------------------------------------------------------------------- //--------------------------- scenery objects --------------------------- //-------------------------------------------------------------------------- sphere{<0,0,0>, 1 texture { Candy_Cane scale 0.5 finish {ambient 0.0 diffuse 0.75 phong 1} } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,1.2,0> } // -------------------------------- end of sphere